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Blood Garden Title Screen

Blood Garden was developed as part of my Senior Capstone project for my Bachelor’s degree. It is a 2D fighting game set within a semi-immersive 3D environment. My primary role on the project was Game Producer, where I oversaw development and coordinated the team. In addition, I contributed to multiple aspects of production, including blueprint scripting, sound design, level design, background art, and UI creation.

Title with background

Title with background

Health bar UI w/Headshot for our fire-based character Allister

Health bar UI w/Headshot for our fire-based character Allister

Health bar UI for Astral-based character Pandora

Health bar UI for Astral-based character Pandora

Background for the player win screen

Background for the player win screen

Title Logo of blood Garden

Title Logo of blood Garden

Space level that I made using Maya and Unreal Editor

Space level that I made using Maya and Unreal Editor

Bloof Garden Gameplay